source: trunk/admin/inc/FCKeditor/editor/_source/classes/fckplugin.js@ 2

Last change on this file since 2 was 2, checked in by root, 15 years ago

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File size: 1.5 KB
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1/*
2 * FCKeditor - The text editor for internet
3 * Copyright (C) 2003-2006 Frederico Caldeira Knabben
4 *
5 * Licensed under the terms of the GNU Lesser General Public License:
6 * http://www.opensource.org/licenses/lgpl-license.php
7 *
8 * For further information visit:
9 * http://www.fckeditor.net/
10 *
11 * "Support Open Source software. What about a donation today?"
12 *
13 * File Name: fckplugin.js
14 * FCKPlugin Class: Represents a single plugin.
15 *
16 * File Authors:
17 * Frederico Caldeira Knabben (fredck@fckeditor.net)
18 */
19
20var FCKPlugin = function( name, availableLangs, basePath )
21{
22 this.Name = name ;
23 this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ;
24 this.Path = this.BasePath + name + '/' ;
25
26 if ( !availableLangs || availableLangs.length == 0 )
27 this.AvailableLangs = new Array() ;
28 else
29 this.AvailableLangs = availableLangs.split(',') ;
30}
31
32FCKPlugin.prototype.Load = function()
33{
34 // Load the language file, if defined.
35 if ( this.AvailableLangs.length > 0 )
36 {
37 var sLang ;
38
39 // Check if the plugin has the language file for the active language.
40 if ( this.AvailableLangs.indexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )
41 sLang = FCKLanguageManager.ActiveLanguage.Code ;
42 else
43 // Load the default language file (first one) if the current one is not available.
44 sLang = this.AvailableLangs[0] ;
45
46 // Add the main plugin script.
47 LoadScript( this.Path + 'lang/' + sLang + '.js' ) ;
48 }
49
50 // Add the main plugin script.
51 LoadScript( this.Path + 'fckplugin.js' ) ;
52}
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