source: trunk/client/modules/Elezioni/grafici/jpgraph_meshinterpolate.inc.php@ 417

Last change on this file since 417 was 266, checked in by roby, 6 years ago
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RevLine 
[266]1<?php
2/*=======================================================================
3// File: JPGRAPH_MESHINTERPOLATE.INC.PHP
4// Description: Utility class to do mesh linear interpolation of a matrix
5// Created: 2009-03-09
6// Ver: $Id: jpgraph_meshinterpolate.inc.php 1709 2009-07-30 08:00:08Z ljp $
7//
8// Copyright (c) Asial Corporation. All rights reserved.
9//========================================================================
10*/
11
12/**
13* Utility function to do linear mesh interpolation
14* @param $aDat Matrix to interpolate
15* @param $aFactor Interpolation factor
16*/
17function doMeshInterpolate( &$aData, $aFactor ) {
18 $m = new MeshInterpolate();
19 $aData = $m->Linear($aData,$aFactor);
20}
21
22/**
23 * Utility class to interpolate a given data matrix
24 *
25 */
26class MeshInterpolate {
27 private $data = array();
28
29 /**
30 * Calculate the mid points of the given rectangle which has its top left
31 * corner at $row,$col. The $aFactordecides how many spliots should be done.
32 * i.e. how many more divisions should be done recursively
33 *
34 * @param $row Top left corner of square to work with
35 * @param $col Top left corner of square to work with
36 * $param $aFactor In how many subsquare should we split this square. A value of 1 indicates that no action
37 */
38 function IntSquare( $aRow, $aCol, $aFactor ) {
39 if ( $aFactor <= 1 )
40 return;
41
42 $step = pow( 2, $aFactor-1 );
43
44 $v0 = $this->data[$aRow][$aCol];
45 $v1 = $this->data[$aRow][$aCol + $step];
46 $v2 = $this->data[$aRow + $step][$aCol];
47 $v3 = $this->data[$aRow + $step][$aCol + $step];
48
49 $this->data[$aRow][$aCol + $step / 2] = ( $v0 + $v1 ) / 2;
50 $this->data[$aRow + $step / 2][$aCol] = ( $v0 + $v2 ) / 2;
51 $this->data[$aRow + $step][$aCol + $step / 2] = ( $v2 + $v3 ) / 2;
52 $this->data[$aRow + $step / 2][$aCol + $step] = ( $v1 + $v3 ) / 2;
53 $this->data[$aRow + $step / 2][$aCol + $step / 2] = ( $v0 + $v1 + $v2 + $v3 ) / 4;
54
55 $this->IntSquare( $aRow, $aCol, $aFactor-1 );
56 $this->IntSquare( $aRow, $aCol + $step / 2, $aFactor-1 );
57 $this->IntSquare( $aRow + $step / 2, $aCol, $aFactor-1 );
58 $this->IntSquare( $aRow + $step / 2, $aCol + $step / 2, $aFactor-1 );
59 }
60
61 /**
62 * Interpolate values in a matrice so that the total number of data points
63 * in vert and horizontal axis are $aIntNbr more. For example $aIntNbr=2 will
64 * make the data matrice have tiwce as many vertical and horizontal dta points.
65 *
66 * Note: This will blow up the matrcide in memory size in the order of $aInNbr^2
67 *
68 * @param $ &$aData The original data matricde
69 * @param $aInNbr Interpolation factor
70 * @return the interpolated matrice
71 */
72 function Linear( &$aData, $aIntFactor ) {
73 $step = pow( 2, $aIntFactor-1 );
74
75 $orig_cols = count( $aData[0] );
76 $orig_rows = count( $aData );
77 // Number of new columns/rows
78 // N = (a-1) * 2^(f-1) + 1
79 $p = pow( 2, $aIntFactor-1 );
80 $new_cols = $p * ( $orig_cols - 1 ) + 1;
81 $new_rows = $p * ( $orig_rows - 1 ) + 1;
82
83 $this->data = array_fill( 0, $new_rows, array_fill( 0, $new_cols, 0 ) );
84 // Initialize the new matrix with the values that we know
85 for ( $i = 0; $i < $new_rows; $i++ ) {
86 for ( $j = 0; $j < $new_cols; $j++ ) {
87 $v = 0 ;
88 if ( ( $i % $step == 0 ) && ( $j % $step == 0 ) ) {
89 $v = $aData[$i / $step][$j / $step];
90 }
91 $this->data[$i][$j] = $v;
92 }
93 }
94
95 for ( $i = 0; $i < $new_rows-1; $i += $step ) {
96 for ( $j = 0; $j < $new_cols-1; $j += $step ) {
97 $this->IntSquare( $i, $j, $aIntFactor );
98 }
99 }
100
101 return $this->data;
102 }
103}
104
105?>
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