[2] | 1 | <?php
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| 2 | /*=======================================================================
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| 3 | // File: JPGRAPH_PIE3D.PHP
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| 4 | // Description: 3D Pie plot extension for JpGraph
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| 5 | // Created: 2001-03-24
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| 6 | // Ver: $Id: jpgraph_pie3d.php 956 2007-11-17 13:19:20Z ljp $
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| 7 | //
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| 8 | // Copyright (c) Aditus Consulting. All rights reserved.
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| 9 | //========================================================================
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| 10 | */
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| 11 |
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| 12 | //===================================================
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| 13 | // CLASS PiePlot3D
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| 14 | // Description: Plots a 3D pie with a specified projection
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| 15 | // angle between 20 and 70 degrees.
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| 16 | //===================================================
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| 17 | class PiePlot3D extends PiePlot {
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| 18 | private $labelhintcolor="red",$showlabelhint=true;
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| 19 | private $angle=50;
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| 20 | private $edgecolor="", $edgeweight=1;
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| 21 | private $iThickness=false;
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| 22 |
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| 23 | //---------------
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| 24 | // CONSTRUCTOR
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| 25 | function PiePlot3d($data) {
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| 26 | $this->radius = 0.5;
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| 27 | $this->data = $data;
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| 28 | $this->title = new Text("");
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| 29 | $this->title->SetFont(FF_FONT1,FS_BOLD);
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| 30 | $this->value = new DisplayValue();
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| 31 | $this->value->Show();
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| 32 | $this->value->SetFormat('%.0f%%');
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| 33 | }
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| 34 |
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| 35 | //---------------
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| 36 | // PUBLIC METHODS
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| 37 |
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| 38 | // Set label arrays
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| 39 | function SetLegends($aLegend) {
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| 40 | $this->legends = array_reverse(array_slice($aLegend,0,count($this->data)));
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| 41 | }
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| 42 |
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| 43 | function SetSliceColors($aColors) {
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| 44 | $this->setslicecolors = $aColors;
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| 45 | }
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| 46 |
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| 47 | function Legend($aGraph) {
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| 48 | parent::Legend($aGraph);
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| 49 | $aGraph->legend->txtcol = array_reverse($aGraph->legend->txtcol);
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| 50 | }
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| 51 |
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| 52 | function SetCSIMTargets($aTargets,$aAlts='',$aWinTargets='') {
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| 53 | $this->csimtargets = $aTargets;
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| 54 | $this->csimwintargets = $aWinTargets;
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| 55 | $this->csimalts = $aAlts;
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| 56 | }
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| 57 |
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| 58 | // Should the slices be separated by a line? If color is specified as "" no line
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| 59 | // will be used to separate pie slices.
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| 60 | function SetEdge($aColor='black',$aWeight=1) {
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| 61 | $this->edgecolor = $aColor;
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| 62 | $this->edgeweight = $aWeight;
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| 63 | }
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| 64 |
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| 65 | // Dummy function to make Pie3D behave in a similair way to 2D
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| 66 | function ShowBorder($exterior=true,$interior=true) {
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| 67 | JpGraphError::RaiseL(14001);
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| 68 | //('Pie3D::ShowBorder() . Deprecated function. Use Pie3D::SetEdge() to control the edges around slices.');
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| 69 | }
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| 70 |
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| 71 | // Specify projection angle for 3D in degrees
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| 72 | // Must be between 20 and 70 degrees
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| 73 | function SetAngle($a) {
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| 74 | if( $a<5 || $a>90 )
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| 75 | JpGraphError::RaiseL(14002);
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| 76 | //("PiePlot3D::SetAngle() 3D Pie projection angle must be between 5 and 85 degrees.");
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| 77 | else
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| 78 | $this->angle = $a;
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| 79 | }
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| 80 |
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| 81 | function Add3DSliceToCSIM($i,$xc,$yc,$height,$width,$thick,$sa,$ea) { //Slice number, ellipse centre (x,y), height, width, start angle, end angle
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| 82 |
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| 83 | $sa *= M_PI/180;
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| 84 | $ea *= M_PI/180;
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| 85 |
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| 86 | //add coordinates of the centre to the map
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| 87 | $coords = "$xc, $yc";
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| 88 |
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| 89 | //add coordinates of the first point on the arc to the map
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| 90 | $xp = floor($width*cos($sa)/2+$xc);
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| 91 | $yp = floor($yc-$height*sin($sa)/2);
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| 92 | $coords.= ", $xp, $yp";
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| 93 |
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| 94 | //If on the front half, add the thickness offset
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| 95 | if ($sa >= M_PI && $sa <= 2*M_PI*1.01) {
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| 96 | $yp = floor($yp+$thick);
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| 97 | $coords.= ", $xp, $yp";
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| 98 | }
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| 99 |
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| 100 | //add coordinates every 0.2 radians
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| 101 | $a=$sa+0.2;
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| 102 | while ($a<$ea) {
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| 103 | $xp = floor($width*cos($a)/2+$xc);
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| 104 | if ($a >= M_PI && $a <= 2*M_PI*1.01) {
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| 105 | $yp = floor($yc-($height*sin($a)/2)+$thick);
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| 106 | } else {
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| 107 | $yp = floor($yc-$height*sin($a)/2);
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| 108 | }
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| 109 | $coords.= ", $xp, $yp";
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| 110 | $a += 0.2;
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| 111 | }
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| 112 |
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| 113 | //Add the last point on the arc
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| 114 | $xp = floor($width*cos($ea)/2+$xc);
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| 115 | $yp = floor($yc-$height*sin($ea)/2);
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| 116 |
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| 117 |
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| 118 | if ($ea >= M_PI && $ea <= 2*M_PI*1.01) {
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| 119 | $coords.= ", $xp, ".floor($yp+$thick);
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| 120 | }
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| 121 | $coords.= ", $xp, $yp";
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| 122 | $alt='';
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| 123 |
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| 124 | if( !empty($this->csimtargets[$i]) ) {
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| 125 | $this->csimareas .= "<area shape=\"poly\" coords=\"$coords\" href=\"".$this->csimtargets[$i]."\"";
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| 126 |
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| 127 | if( !empty($this->csimwintargets[$i]) ) {
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| 128 | $this->csimareas .= " target=\"".$this->csimwintargets[$i]."\" ";
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| 129 | }
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| 130 |
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| 131 | if( !empty($this->csimalts[$i]) ) {
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| 132 | $tmp=sprintf($this->csimalts[$i],$this->data[$i]);
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| 133 | $this->csimareas .= "alt=\"$tmp\" title=\"$tmp\" ";
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| 134 | }
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| 135 | $this->csimareas .= " />\n";
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| 136 | }
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| 137 |
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| 138 | }
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| 139 |
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| 140 | function SetLabels($aLabels,$aLblPosAdj="auto") {
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| 141 | $this->labels = $aLabels;
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| 142 | $this->ilabelposadj=$aLblPosAdj;
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| 143 | }
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| 144 |
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| 145 |
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| 146 | // Distance from the pie to the labels
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| 147 | function SetLabelMargin($m) {
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| 148 | $this->value->SetMargin($m);
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| 149 | }
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| 150 |
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| 151 | // Show a thin line from the pie to the label for a specific slice
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| 152 | function ShowLabelHint($f=true) {
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| 153 | $this->showlabelhint=$f;
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| 154 | }
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| 155 |
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| 156 | // Set color of hint line to label for each slice
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| 157 | function SetLabelHintColor($c) {
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| 158 | $this->labelhintcolor=$c;
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| 159 | }
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| 160 |
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| 161 | function SetHeight($aHeight) {
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| 162 | $this->iThickness = $aHeight;
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| 163 | }
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| 164 |
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| 165 |
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| 166 | // Normalize Angle between 0-360
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| 167 | function NormAngle($a) {
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| 168 | // Normalize anle to 0 to 2M_PI
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| 169 | //
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| 170 | if( $a > 0 ) {
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| 171 | while($a > 360) $a -= 360;
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| 172 | }
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| 173 | else {
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| 174 | while($a < 0) $a += 360;
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| 175 | }
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| 176 | if( $a < 0 )
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| 177 | $a = 360 + $a;
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| 178 |
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| 179 | if( $a == 360 ) $a=0;
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| 180 | return $a;
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| 181 | }
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| 182 |
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| 183 |
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| 184 |
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| 185 | // Draw one 3D pie slice at position ($xc,$yc) with height $z
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| 186 | function Pie3DSlice($img,$xc,$yc,$w,$h,$sa,$ea,$z,$fillcolor,$shadow=0.65) {
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| 187 |
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| 188 | // Due to the way the 3D Pie algorithm works we are
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| 189 | // guaranteed that any slice we get into this method
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| 190 | // belongs to either the left or right side of the
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| 191 | // pie ellipse. Hence, no slice will cross 90 or 270
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| 192 | // point.
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| 193 | if( ($sa < 90 && $ea > 90) || ( ($sa > 90 && $sa < 270) && $ea > 270) ) {
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| 194 | JpGraphError::RaiseL(14003);//('Internal assertion failed. Pie3D::Pie3DSlice');
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| 195 | exit(1);
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| 196 | }
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| 197 |
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| 198 | $p[] = array();
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| 199 |
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| 200 | // Setup pre-calculated values
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| 201 | $rsa = $sa/180*M_PI; // to Rad
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| 202 | $rea = $ea/180*M_PI; // to Rad
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| 203 | $sinsa = sin($rsa);
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| 204 | $cossa = cos($rsa);
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| 205 | $sinea = sin($rea);
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| 206 | $cosea = cos($rea);
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| 207 |
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| 208 | // p[] is the points for the overall slice and
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| 209 | // pt[] is the points for the top pie
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| 210 |
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| 211 | // Angular step when approximating the arc with a polygon train.
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| 212 | $step = 0.05;
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| 213 |
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| 214 | if( $sa >= 270 ) {
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| 215 | if( $ea > 360 || ($ea > 0 && $ea <= 90) ) {
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| 216 | if( $ea > 0 && $ea <= 90 ) {
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| 217 | // Adjust angle to simplify conditions in loops
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| 218 | $rea += 2*M_PI;
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| 219 | }
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| 220 |
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| 221 | $p = array($xc,$yc,$xc,$yc+$z,
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| 222 | $xc+$w*$cossa,$z+$yc-$h*$sinsa);
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| 223 | $pt = array($xc,$yc,$xc+$w*$cossa,$yc-$h*$sinsa);
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| 224 |
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| 225 | for( $a=$rsa; $a < 2*M_PI; $a += $step ) {
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| 226 | $tca = cos($a);
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| 227 | $tsa = sin($a);
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| 228 | $p[] = $xc+$w*$tca;
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| 229 | $p[] = $z+$yc-$h*$tsa;
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| 230 | $pt[] = $xc+$w*$tca;
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| 231 | $pt[] = $yc-$h*$tsa;
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| 232 | }
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| 233 |
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| 234 | $pt[] = $xc+$w;
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| 235 | $pt[] = $yc;
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| 236 |
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| 237 | $p[] = $xc+$w;
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| 238 | $p[] = $z+$yc;
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| 239 | $p[] = $xc+$w;
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| 240 | $p[] = $yc;
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| 241 | $p[] = $xc;
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| 242 | $p[] = $yc;
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| 243 |
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| 244 | for( $a=2*M_PI+$step; $a < $rea; $a += $step ) {
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| 245 | $pt[] = $xc + $w*cos($a);
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| 246 | $pt[] = $yc - $h*sin($a);
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| 247 | }
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| 248 |
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| 249 | $pt[] = $xc+$w*$cosea;
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| 250 | $pt[] = $yc-$h*$sinea;
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| 251 | $pt[] = $xc;
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| 252 | $pt[] = $yc;
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| 253 |
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| 254 | }
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| 255 | else {
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| 256 | $p = array($xc,$yc,$xc,$yc+$z,
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| 257 | $xc+$w*$cossa,$z+$yc-$h*$sinsa);
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| 258 | $pt = array($xc,$yc,$xc+$w*$cossa,$yc-$h*$sinsa);
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| 259 |
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| 260 | $rea = $rea == 0.0 ? 2*M_PI : $rea;
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| 261 | for( $a=$rsa; $a < $rea; $a += $step ) {
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| 262 | $tca = cos($a);
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| 263 | $tsa = sin($a);
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| 264 | $p[] = $xc+$w*$tca;
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| 265 | $p[] = $z+$yc-$h*$tsa;
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| 266 | $pt[] = $xc+$w*$tca;
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| 267 | $pt[] = $yc-$h*$tsa;
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| 268 | }
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| 269 |
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| 270 | $pt[] = $xc+$w*$cosea;
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| 271 | $pt[] = $yc-$h*$sinea;
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| 272 | $pt[] = $xc;
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| 273 | $pt[] = $yc;
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| 274 |
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| 275 | $p[] = $xc+$w*$cosea;
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| 276 | $p[] = $z+$yc-$h*$sinea;
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| 277 | $p[] = $xc+$w*$cosea;
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| 278 | $p[] = $yc-$h*$sinea;
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| 279 | $p[] = $xc;
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| 280 | $p[] = $yc;
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| 281 | }
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| 282 | }
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| 283 | elseif( $sa >= 180 ) {
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| 284 | $p = array($xc,$yc,$xc,$yc+$z,$xc+$w*$cosea,$z+$yc-$h*$sinea);
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| 285 | $pt = array($xc,$yc,$xc+$w*$cosea,$yc-$h*$sinea);
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| 286 |
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| 287 | for( $a=$rea; $a>$rsa; $a -= $step ) {
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| 288 | $tca = cos($a);
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| 289 | $tsa = sin($a);
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| 290 | $p[] = $xc+$w*$tca;
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| 291 | $p[] = $z+$yc-$h*$tsa;
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| 292 | $pt[] = $xc+$w*$tca;
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| 293 | $pt[] = $yc-$h*$tsa;
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| 294 | }
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| 295 |
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| 296 | $pt[] = $xc+$w*$cossa;
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| 297 | $pt[] = $yc-$h*$sinsa;
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| 298 | $pt[] = $xc;
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| 299 | $pt[] = $yc;
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| 300 |
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| 301 | $p[] = $xc+$w*$cossa;
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| 302 | $p[] = $z+$yc-$h*$sinsa;
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| 303 | $p[] = $xc+$w*$cossa;
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| 304 | $p[] = $yc-$h*$sinsa;
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| 305 | $p[] = $xc;
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| 306 | $p[] = $yc;
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| 307 |
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| 308 | }
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| 309 | elseif( $sa >= 90 ) {
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| 310 | if( $ea > 180 ) {
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| 311 | $p = array($xc,$yc,$xc,$yc+$z,$xc+$w*$cosea,$z+$yc-$h*$sinea);
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| 312 | $pt = array($xc,$yc,$xc+$w*$cosea,$yc-$h*$sinea);
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| 313 |
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| 314 | for( $a=$rea; $a > M_PI; $a -= $step ) {
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| 315 | $tca = cos($a);
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| 316 | $tsa = sin($a);
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| 317 | $p[] = $xc+$w*$tca;
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| 318 | $p[] = $z + $yc - $h*$tsa;
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| 319 | $pt[] = $xc+$w*$tca;
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| 320 | $pt[] = $yc-$h*$tsa;
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| 321 | }
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| 322 |
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| 323 | $p[] = $xc-$w;
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| 324 | $p[] = $z+$yc;
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| 325 | $p[] = $xc-$w;
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| 326 | $p[] = $yc;
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| 327 | $p[] = $xc;
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| 328 | $p[] = $yc;
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| 329 |
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| 330 | $pt[] = $xc-$w;
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| 331 | $pt[] = $z+$yc;
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| 332 | $pt[] = $xc-$w;
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| 333 | $pt[] = $yc;
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| 334 |
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| 335 | for( $a=M_PI-$step; $a > $rsa; $a -= $step ) {
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| 336 | $pt[] = $xc + $w*cos($a);
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| 337 | $pt[] = $yc - $h*sin($a);
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| 338 | }
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| 339 |
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| 340 | $pt[] = $xc+$w*$cossa;
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| 341 | $pt[] = $yc-$h*$sinsa;
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| 342 | $pt[] = $xc;
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| 343 | $pt[] = $yc;
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| 344 |
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| 345 | }
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| 346 | else { // $sa >= 90 && $ea <= 180
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| 347 | $p = array($xc,$yc,$xc,$yc+$z,
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| 348 | $xc+$w*$cosea,$z+$yc-$h*$sinea,
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| 349 | $xc+$w*$cosea,$yc-$h*$sinea,
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| 350 | $xc,$yc);
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| 351 |
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| 352 | $pt = array($xc,$yc,$xc+$w*$cosea,$yc-$h*$sinea);
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| 353 |
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| 354 | for( $a=$rea; $a>$rsa; $a -= $step ) {
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| 355 | $pt[] = $xc + $w*cos($a);
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| 356 | $pt[] = $yc - $h*sin($a);
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| 357 | }
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| 358 |
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| 359 | $pt[] = $xc+$w*$cossa;
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| 360 | $pt[] = $yc-$h*$sinsa;
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| 361 | $pt[] = $xc;
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| 362 | $pt[] = $yc;
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| 363 |
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| 364 | }
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| 365 | }
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| 366 | else { // sa > 0 && ea < 90
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| 367 |
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| 368 | $p = array($xc,$yc,$xc,$yc+$z,
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| 369 | $xc+$w*$cossa,$z+$yc-$h*$sinsa,
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| 370 | $xc+$w*$cossa,$yc-$h*$sinsa,
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| 371 | $xc,$yc);
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| 372 |
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| 373 | $pt = array($xc,$yc,$xc+$w*$cossa,$yc-$h*$sinsa);
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| 374 |
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| 375 | for( $a=$rsa; $a < $rea; $a += $step ) {
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| 376 | $pt[] = $xc + $w*cos($a);
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| 377 | $pt[] = $yc - $h*sin($a);
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| 378 | }
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| 379 |
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| 380 | $pt[] = $xc+$w*$cosea;
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| 381 | $pt[] = $yc-$h*$sinea;
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| 382 | $pt[] = $xc;
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| 383 | $pt[] = $yc;
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| 384 | }
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| 385 |
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| 386 | $img->PushColor($fillcolor.":".$shadow);
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| 387 | $img->FilledPolygon($p);
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| 388 | $img->PopColor();
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| 389 |
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| 390 | $img->PushColor($fillcolor);
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| 391 | $img->FilledPolygon($pt);
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| 392 | $img->PopColor();
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| 393 | }
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| 394 |
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| 395 | function SetStartAngle($aStart) {
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| 396 | if( $aStart < 0 || $aStart > 360 ) {
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| 397 | JpGraphError::RaiseL(14004);//('Slice start angle must be between 0 and 360 degrees.');
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| 398 | }
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| 399 | $this->startangle = $aStart;
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| 400 | }
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| 401 |
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| 402 | // Draw a 3D Pie
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| 403 | function Pie3D($aaoption,$img,$data,$colors,$xc,$yc,$d,$angle,$z,
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| 404 | $shadow=0.65,$startangle=0,$edgecolor="",$edgeweight=1) {
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| 405 |
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| 406 | //---------------------------------------------------------------------------
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| 407 | // As usual the algorithm get more complicated than I originally
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| 408 | // envisioned. I believe that this is as simple as it is possible
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| 409 | // to do it with the features I want. It's a good exercise to start
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| 410 | // thinking on how to do this to convince your self that all this
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| 411 | // is really needed for the general case.
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| 412 | //
|
---|
| 413 | // The algorithm two draw 3D pies without "real 3D" is done in
|
---|
| 414 | // two steps.
|
---|
| 415 | // First imagine the pie cut in half through a thought line between
|
---|
| 416 | // 12'a clock and 6'a clock. It now easy to imagine that we can plot
|
---|
| 417 | // the individual slices for each half by starting with the topmost
|
---|
| 418 | // pie slice and continue down to 6'a clock.
|
---|
| 419 | //
|
---|
| 420 | // In the algortithm this is done in three principal steps
|
---|
| 421 | // Step 1. Do the knife cut to ensure by splitting slices that extends
|
---|
| 422 | // over the cut line. This is done by splitting the original slices into
|
---|
| 423 | // upto 3 subslices.
|
---|
| 424 | // Step 2. Find the top slice for each half
|
---|
| 425 | // Step 3. Draw the slices from top to bottom
|
---|
| 426 | //
|
---|
| 427 | // The thing that slightly complicates this scheme with all the
|
---|
| 428 | // angle comparisons below is that we can have an arbitrary start
|
---|
| 429 | // angle so we must take into account the different equivalence classes.
|
---|
| 430 | // For the same reason we must walk through the angle array in a
|
---|
| 431 | // modulo fashion.
|
---|
| 432 | //
|
---|
| 433 | // Limitations of algorithm:
|
---|
| 434 | // * A small exploded slice which crosses the 270 degree point
|
---|
| 435 | // will get slightly nagged close to the center due to the fact that
|
---|
| 436 | // we print the slices in Z-order and that the slice left part
|
---|
| 437 | // get printed first and might get slightly nagged by a larger
|
---|
| 438 | // slice on the right side just before the right part of the small
|
---|
| 439 | // slice. Not a major problem though.
|
---|
| 440 | //---------------------------------------------------------------------------
|
---|
| 441 |
|
---|
| 442 |
|
---|
| 443 | // Determine the height of the ellippse which gives an
|
---|
| 444 | // indication of the inclination angle
|
---|
| 445 | $h = ($angle/90.0)*$d;
|
---|
| 446 | $sum = 0;
|
---|
| 447 | for($i=0; $i<count($data); ++$i ) {
|
---|
| 448 | $sum += $data[$i];
|
---|
| 449 | }
|
---|
| 450 |
|
---|
| 451 | // Special optimization
|
---|
| 452 | if( $sum==0 ) return;
|
---|
| 453 |
|
---|
| 454 | if( $this->labeltype == 2 ) {
|
---|
| 455 | $this->adjusted_data = $this->AdjPercentage($data);
|
---|
| 456 | }
|
---|
| 457 |
|
---|
| 458 | // Setup the start
|
---|
| 459 | $accsum = 0;
|
---|
| 460 | $a = $startangle;
|
---|
| 461 | $a = $this->NormAngle($a);
|
---|
| 462 |
|
---|
| 463 | //
|
---|
| 464 | // Step 1 . Split all slices that crosses 90 or 270
|
---|
| 465 | //
|
---|
| 466 | $idx=0;
|
---|
| 467 | $adjexplode=array();
|
---|
| 468 | $numcolors = count($colors);
|
---|
| 469 | for($i=0; $i<count($data); ++$i, ++$idx ) {
|
---|
| 470 | $da = $data[$i]/$sum * 360;
|
---|
| 471 |
|
---|
| 472 | if( empty($this->explode_radius[$i]) )
|
---|
| 473 | $this->explode_radius[$i]=0;
|
---|
| 474 |
|
---|
| 475 | $expscale=1;
|
---|
| 476 | if( $aaoption == 1 )
|
---|
| 477 | $expscale=2;
|
---|
| 478 |
|
---|
| 479 | $la = $a + $da/2;
|
---|
| 480 | $explode = array( $xc + $this->explode_radius[$i]*cos($la*M_PI/180)*$expscale,
|
---|
| 481 | $yc - $this->explode_radius[$i]*sin($la*M_PI/180) * ($h/$d) *$expscale );
|
---|
| 482 | $adjexplode[$idx] = $explode;
|
---|
| 483 | $labeldata[$i] = array($la,$explode[0],$explode[1]);
|
---|
| 484 | $originalangles[$i] = array($a,$a+$da);
|
---|
| 485 |
|
---|
| 486 | $ne = $this->NormAngle($a+$da);
|
---|
| 487 | if( $da <= 180 ) {
|
---|
| 488 | // If the slice size is <= 90 it can at maximum cut across
|
---|
| 489 | // one boundary (either 90 or 270) where it needs to be split
|
---|
| 490 | $split=-1; // no split
|
---|
| 491 | if( ($da<=90 && ($a <= 90 && $ne > 90)) ||
|
---|
| 492 | (($da <= 180 && $da >90) && (($a < 90 || $a >= 270) && $ne > 90)) ) {
|
---|
| 493 | $split = 90;
|
---|
| 494 | }
|
---|
| 495 | elseif( ($da<=90 && ($a <= 270 && $ne > 270)) ||
|
---|
| 496 | (($da<=180 && $da>90) && ($a >= 90 && $a < 270 && ($a+$da) > 270 )) ) {
|
---|
| 497 | $split = 270;
|
---|
| 498 | }
|
---|
| 499 | if( $split > 0 ) { // split in two
|
---|
| 500 | $angles[$idx] = array($a,$split);
|
---|
| 501 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 502 | $adjexplode[$idx] = $explode;
|
---|
| 503 | $angles[++$idx] = array($split,$ne);
|
---|
| 504 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 505 | $adjexplode[$idx] = $explode;
|
---|
| 506 | }
|
---|
| 507 | else { // no split
|
---|
| 508 | $angles[$idx] = array($a,$ne);
|
---|
| 509 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 510 | $adjexplode[$idx] = $explode;
|
---|
| 511 | }
|
---|
| 512 | }
|
---|
| 513 | else {
|
---|
| 514 | // da>180
|
---|
| 515 | // Slice may, depending on position, cross one or two
|
---|
| 516 | // bonudaries
|
---|
| 517 |
|
---|
| 518 | if( $a < 90 )
|
---|
| 519 | $split = 90;
|
---|
| 520 | elseif( $a <= 270 )
|
---|
| 521 | $split = 270;
|
---|
| 522 | else
|
---|
| 523 | $split = 90;
|
---|
| 524 |
|
---|
| 525 | $angles[$idx] = array($a,$split);
|
---|
| 526 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 527 | $adjexplode[$idx] = $explode;
|
---|
| 528 | //if( $a+$da > 360-$split ) {
|
---|
| 529 | // For slices larger than 270 degrees we might cross
|
---|
| 530 | // another boundary as well. This means that we must
|
---|
| 531 | // split the slice further. The comparison gets a little
|
---|
| 532 | // bit complicated since we must take into accound that
|
---|
| 533 | // a pie might have a startangle >0 and hence a slice might
|
---|
| 534 | // wrap around the 0 angle.
|
---|
| 535 | // Three cases:
|
---|
| 536 | // a) Slice starts before 90 and hence gets a split=90, but
|
---|
| 537 | // we must also check if we need to split at 270
|
---|
| 538 | // b) Slice starts after 90 but before 270 and slices
|
---|
| 539 | // crosses 90 (after a wrap around of 0)
|
---|
| 540 | // c) If start is > 270 (hence the firstr split is at 90)
|
---|
| 541 | // and the slice is so large that it goes all the way
|
---|
| 542 | // around 270.
|
---|
| 543 | if( ($a < 90 && ($a+$da > 270)) ||
|
---|
| 544 | ($a > 90 && $a<=270 && ($a+$da>360+90) ) ||
|
---|
| 545 | ($a > 270 && $this->NormAngle($a+$da)>270) ) {
|
---|
| 546 | $angles[++$idx] = array($split,360-$split);
|
---|
| 547 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 548 | $adjexplode[$idx] = $explode;
|
---|
| 549 | $angles[++$idx] = array(360-$split,$ne);
|
---|
| 550 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 551 | $adjexplode[$idx] = $explode;
|
---|
| 552 | }
|
---|
| 553 | else {
|
---|
| 554 | // Just a simple split to the previous decided
|
---|
| 555 | // angle.
|
---|
| 556 | $angles[++$idx] = array($split,$ne);
|
---|
| 557 | $adjcolors[$idx] = $colors[$i % $numcolors];
|
---|
| 558 | $adjexplode[$idx] = $explode;
|
---|
| 559 | }
|
---|
| 560 | }
|
---|
| 561 | $a += $da;
|
---|
| 562 | $a = $this->NormAngle($a);
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | // Total number of slices
|
---|
| 566 | $n = count($angles);
|
---|
| 567 |
|
---|
| 568 | for($i=0; $i<$n; ++$i) {
|
---|
| 569 | list($dbgs,$dbge) = $angles[$i];
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | //
|
---|
| 573 | // Step 2. Find start index (first pie that starts in upper left quadrant)
|
---|
| 574 | //
|
---|
| 575 | $minval = $angles[0][0];
|
---|
| 576 | $min = 0;
|
---|
| 577 | for( $i=0; $i<$n; ++$i ) {
|
---|
| 578 | if( $angles[$i][0] < $minval ) {
|
---|
| 579 | $minval = $angles[$i][0];
|
---|
| 580 | $min = $i;
|
---|
| 581 | }
|
---|
| 582 | }
|
---|
| 583 | $j = $min;
|
---|
| 584 | $cnt = 0;
|
---|
| 585 | while( $angles[$j][1] <= 90 ) {
|
---|
| 586 | $j++;
|
---|
| 587 | if( $j>=$n) {
|
---|
| 588 | $j=0;
|
---|
| 589 | }
|
---|
| 590 | if( $cnt > $n ) {
|
---|
| 591 | JpGraphError::RaiseL(14005);
|
---|
| 592 | //("Pie3D Internal error (#1). Trying to wrap twice when looking for start index");
|
---|
| 593 | }
|
---|
| 594 | ++$cnt;
|
---|
| 595 | }
|
---|
| 596 | $start = $j;
|
---|
| 597 |
|
---|
| 598 | //
|
---|
| 599 | // Step 3. Print slices in z-order
|
---|
| 600 | //
|
---|
| 601 | $cnt = 0;
|
---|
| 602 |
|
---|
| 603 | // First stroke all the slices between 90 and 270 (left half circle)
|
---|
| 604 | // counterclockwise
|
---|
| 605 |
|
---|
| 606 | while( $angles[$j][0] < 270 && $aaoption !== 2 ) {
|
---|
| 607 |
|
---|
| 608 | list($x,$y) = $adjexplode[$j];
|
---|
| 609 |
|
---|
| 610 | $this->Pie3DSlice($img,$x,$y,$d,$h,$angles[$j][0],$angles[$j][1],
|
---|
| 611 | $z,$adjcolors[$j],$shadow);
|
---|
| 612 |
|
---|
| 613 | $last = array($x,$y,$j);
|
---|
| 614 |
|
---|
| 615 | $j++;
|
---|
| 616 | if( $j >= $n ) $j=0;
|
---|
| 617 | if( $cnt > $n ) {
|
---|
| 618 | JpGraphError::RaiseL(14006);
|
---|
| 619 | //("Pie3D Internal Error: Z-Sorting algorithm for 3D Pies is not working properly (2). Trying to wrap twice while stroking.");
|
---|
| 620 | }
|
---|
| 621 | ++$cnt;
|
---|
| 622 | }
|
---|
| 623 |
|
---|
| 624 | $slice_left = $n-$cnt;
|
---|
| 625 | $j=$start-1;
|
---|
| 626 | if($j<0) $j=$n-1;
|
---|
| 627 | $cnt = 0;
|
---|
| 628 |
|
---|
| 629 | // The stroke all slices from 90 to -90 (right half circle)
|
---|
| 630 | // clockwise
|
---|
| 631 | while( $cnt < $slice_left && $aaoption !== 2 ) {
|
---|
| 632 |
|
---|
| 633 | list($x,$y) = $adjexplode[$j];
|
---|
| 634 |
|
---|
| 635 | $this->Pie3DSlice($img,$x,$y,$d,$h,$angles[$j][0],$angles[$j][1],
|
---|
| 636 | $z,$adjcolors[$j],$shadow);
|
---|
| 637 | $j--;
|
---|
| 638 | if( $cnt > $n ) {
|
---|
| 639 | JpGraphError::RaiseL(14006);
|
---|
| 640 | //("Pie3D Internal Error: Z-Sorting algorithm for 3D Pies is not working properly (2). Trying to wrap twice while stroking.");
|
---|
| 641 | }
|
---|
| 642 | if($j<0) $j=$n-1;
|
---|
| 643 | $cnt++;
|
---|
| 644 | }
|
---|
| 645 |
|
---|
| 646 | // Now do a special thing. Stroke the last slice on the left
|
---|
| 647 | // halfcircle one more time. This is needed in the case where
|
---|
| 648 | // the slice close to 270 have been exploded. In that case the
|
---|
| 649 | // part of the slice close to the center of the pie might be
|
---|
| 650 | // slightly nagged.
|
---|
| 651 | if( $aaoption !== 2 )
|
---|
| 652 | $this->Pie3DSlice($img,$last[0],$last[1],$d,$h,$angles[$last[2]][0],
|
---|
| 653 | $angles[$last[2]][1],$z,$adjcolors[$last[2]],$shadow);
|
---|
| 654 |
|
---|
| 655 |
|
---|
| 656 | if( $aaoption !== 1 ) {
|
---|
| 657 | // Now print possible labels and add csim
|
---|
| 658 | $this->value->ApplyFont($img);
|
---|
| 659 | $margin = $img->GetFontHeight()/2 + $this->value->margin ;
|
---|
| 660 | for($i=0; $i < count($data); ++$i ) {
|
---|
| 661 | $la = $labeldata[$i][0];
|
---|
| 662 | $x = $labeldata[$i][1] + cos($la*M_PI/180)*($d+$margin)*$this->ilabelposadj;
|
---|
| 663 | $y = $labeldata[$i][2] - sin($la*M_PI/180)*($h+$margin)*$this->ilabelposadj;
|
---|
| 664 | if( $this->ilabelposadj >= 1.0 ) {
|
---|
| 665 | if( $la > 180 && $la < 360 ) $y += $z;
|
---|
| 666 | }
|
---|
| 667 | if( $this->labeltype == 0 ) {
|
---|
| 668 | if( $sum > 0 )
|
---|
| 669 | $l = 100*$data[$i]/$sum;
|
---|
| 670 | else
|
---|
| 671 | $l = 0;
|
---|
| 672 | }
|
---|
| 673 | elseif( $this->labeltype == 1 ) {
|
---|
| 674 | $l = $data[$i];
|
---|
| 675 | }
|
---|
| 676 | else {
|
---|
| 677 | $l = $this->adjusted_data[$i];
|
---|
| 678 | }
|
---|
| 679 | if( isset($this->labels[$i]) && is_string($this->labels[$i]) )
|
---|
| 680 | $l=sprintf($this->labels[$i],$l);
|
---|
| 681 |
|
---|
| 682 | $this->StrokeLabels($l,$img,$labeldata[$i][0]*M_PI/180,$x,$y,$z);
|
---|
| 683 |
|
---|
| 684 | $this->Add3DSliceToCSIM($i,$labeldata[$i][1],$labeldata[$i][2],$h*2,$d*2,$z,
|
---|
| 685 | $originalangles[$i][0],$originalangles[$i][1]);
|
---|
| 686 | }
|
---|
| 687 | }
|
---|
| 688 |
|
---|
| 689 | //
|
---|
| 690 | // Finally add potential lines in pie
|
---|
| 691 | //
|
---|
| 692 |
|
---|
| 693 | if( $edgecolor=="" || $aaoption !== 0 ) return;
|
---|
| 694 |
|
---|
| 695 | $accsum = 0;
|
---|
| 696 | $a = $startangle;
|
---|
| 697 | $a = $this->NormAngle($a);
|
---|
| 698 |
|
---|
| 699 | $a *= M_PI/180.0;
|
---|
| 700 |
|
---|
| 701 | $idx=0;
|
---|
| 702 | $img->PushColor($edgecolor);
|
---|
| 703 | $img->SetLineWeight($edgeweight);
|
---|
| 704 |
|
---|
| 705 | $fulledge = true;
|
---|
| 706 | for($i=0; $i < count($data) && $fulledge; ++$i ) {
|
---|
| 707 | if( empty($this->explode_radius[$i]) )
|
---|
| 708 | $this->explode_radius[$i]=0;
|
---|
| 709 | if( $this->explode_radius[$i] > 0 ) {
|
---|
| 710 | $fulledge = false;
|
---|
| 711 | }
|
---|
| 712 | }
|
---|
| 713 |
|
---|
| 714 |
|
---|
| 715 | for($i=0; $i < count($data); ++$i, ++$idx ) {
|
---|
| 716 |
|
---|
| 717 | $da = $data[$i]/$sum * 2*M_PI;
|
---|
| 718 | $this->StrokeFullSliceFrame($img,$xc,$yc,$a,$a+$da,$d,$h,$z,$edgecolor,
|
---|
| 719 | $this->explode_radius[$i],$fulledge);
|
---|
| 720 | $a += $da;
|
---|
| 721 | }
|
---|
| 722 | $img->PopColor();
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | function StrokeFullSliceFrame($img,$xc,$yc,$sa,$ea,$w,$h,$z,$edgecolor,$exploderadius,$fulledge) {
|
---|
| 726 | $step = 0.02;
|
---|
| 727 |
|
---|
| 728 | if( $exploderadius > 0 ) {
|
---|
| 729 | $la = ($sa+$ea)/2;
|
---|
| 730 | $xc += $exploderadius*cos($la);
|
---|
| 731 | $yc -= $exploderadius*sin($la) * ($h/$w) ;
|
---|
| 732 |
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 | $p = array($xc,$yc,$xc+$w*cos($sa),$yc-$h*sin($sa));
|
---|
| 736 |
|
---|
| 737 | for($a=$sa; $a < $ea; $a += $step ) {
|
---|
| 738 | $p[] = $xc + $w*cos($a);
|
---|
| 739 | $p[] = $yc - $h*sin($a);
|
---|
| 740 | }
|
---|
| 741 |
|
---|
| 742 | $p[] = $xc+$w*cos($ea);
|
---|
| 743 | $p[] = $yc-$h*sin($ea);
|
---|
| 744 | $p[] = $xc;
|
---|
| 745 | $p[] = $yc;
|
---|
| 746 |
|
---|
| 747 | $img->SetColor($edgecolor);
|
---|
| 748 | $img->Polygon($p);
|
---|
| 749 |
|
---|
| 750 | // Unfortunately we can't really draw the full edge around the whole of
|
---|
| 751 | // of the slice if any of the slices are exploded. The reason is that
|
---|
| 752 | // this algorithm is to simply. There are cases where the edges will
|
---|
| 753 | // "overwrite" other slices when they have been exploded.
|
---|
| 754 | // Doing the full, proper 3D hidden lines stiff is actually quite
|
---|
| 755 | // tricky. So for exploded pies we only draw the top edge. Not perfect
|
---|
| 756 | // but the "real" solution is much more complicated.
|
---|
| 757 | if( $fulledge && !( $sa > 0 && $sa < M_PI && $ea < M_PI) ) {
|
---|
| 758 |
|
---|
| 759 | if($sa < M_PI && $ea > M_PI)
|
---|
| 760 | $sa = M_PI;
|
---|
| 761 |
|
---|
| 762 | if($sa < 2*M_PI && (($ea >= 2*M_PI) || ($ea > 0 && $ea < $sa ) ) )
|
---|
| 763 | $ea = 2*M_PI;
|
---|
| 764 |
|
---|
| 765 | if( $sa >= M_PI && $ea <= 2*M_PI ) {
|
---|
| 766 | $p = array($xc + $w*cos($sa),$yc - $h*sin($sa),
|
---|
| 767 | $xc + $w*cos($sa),$z + $yc - $h*sin($sa));
|
---|
| 768 |
|
---|
| 769 | for($a=$sa+$step; $a < $ea; $a += $step ) {
|
---|
| 770 | $p[] = $xc + $w*cos($a);
|
---|
| 771 | $p[] = $z + $yc - $h*sin($a);
|
---|
| 772 | }
|
---|
| 773 | $p[] = $xc + $w*cos($ea);
|
---|
| 774 | $p[] = $z + $yc - $h*sin($ea);
|
---|
| 775 | $p[] = $xc + $w*cos($ea);
|
---|
| 776 | $p[] = $yc - $h*sin($ea);
|
---|
| 777 | $img->SetColor($edgecolor);
|
---|
| 778 | $img->Polygon($p);
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | function Stroke($img,$aaoption=0) {
|
---|
| 784 | $n = count($this->data);
|
---|
| 785 |
|
---|
| 786 | // If user hasn't set the colors use the theme array
|
---|
| 787 | if( $this->setslicecolors==null ) {
|
---|
| 788 | $colors = array_keys($img->rgb->rgb_table);
|
---|
| 789 | sort($colors);
|
---|
| 790 | $idx_a=$this->themearr[$this->theme];
|
---|
| 791 | $ca = array();
|
---|
| 792 | $m = count($idx_a);
|
---|
| 793 | for($i=0; $i < $m; ++$i)
|
---|
| 794 | $ca[$i] = $colors[$idx_a[$i]];
|
---|
| 795 | $ca = array_reverse(array_slice($ca,0,$n));
|
---|
| 796 | }
|
---|
| 797 | else {
|
---|
| 798 | $ca = $this->setslicecolors;
|
---|
| 799 | }
|
---|
| 800 |
|
---|
| 801 |
|
---|
| 802 | if( $this->posx <= 1 && $this->posx > 0 )
|
---|
| 803 | $xc = round($this->posx*$img->width);
|
---|
| 804 | else
|
---|
| 805 | $xc = $this->posx ;
|
---|
| 806 |
|
---|
| 807 | if( $this->posy <= 1 && $this->posy > 0 )
|
---|
| 808 | $yc = round($this->posy*$img->height);
|
---|
| 809 | else
|
---|
| 810 | $yc = $this->posy ;
|
---|
| 811 |
|
---|
| 812 | if( $this->radius <= 1 ) {
|
---|
| 813 | $width = floor($this->radius*min($img->width,$img->height));
|
---|
| 814 | // Make sure that the pie doesn't overflow the image border
|
---|
| 815 | // The 0.9 factor is simply an extra margin to leave some space
|
---|
| 816 | // between the pie an the border of the image.
|
---|
| 817 | $width = min($width,min($xc*0.9,($yc*90/$this->angle-$width/4)*0.9));
|
---|
| 818 | }
|
---|
| 819 | else {
|
---|
| 820 | $width = $this->radius * ($aaoption === 1 ? 2 : 1 ) ;
|
---|
| 821 | }
|
---|
| 822 |
|
---|
| 823 | // Add a sanity check for width
|
---|
| 824 | if( $width < 1 ) {
|
---|
| 825 | JpGraphError::RaiseL(14007);//("Width for 3D Pie is 0. Specify a size > 0");
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 | // Establish a thickness. By default the thickness is a fifth of the
|
---|
| 829 | // pie slice width (=pie radius) but since the perspective depends
|
---|
| 830 | // on the inclination angle we use some heuristics to make the edge
|
---|
| 831 | // slightly thicker the less the angle.
|
---|
| 832 |
|
---|
| 833 | // Has user specified an absolute thickness? In that case use
|
---|
| 834 | // that instead
|
---|
| 835 |
|
---|
| 836 | if( $this->iThickness ) {
|
---|
| 837 | $thick = $this->iThickness;
|
---|
| 838 | $thick *= ($aaoption === 1 ? 2 : 1 );
|
---|
| 839 | }
|
---|
| 840 | else
|
---|
| 841 | $thick = $width/12;
|
---|
| 842 | $a = $this->angle;
|
---|
| 843 | if( $a <= 30 ) $thick *= 1.6;
|
---|
| 844 | elseif( $a <= 40 ) $thick *= 1.4;
|
---|
| 845 | elseif( $a <= 50 ) $thick *= 1.2;
|
---|
| 846 | elseif( $a <= 60 ) $thick *= 1.0;
|
---|
| 847 | elseif( $a <= 70 ) $thick *= 0.8;
|
---|
| 848 | elseif( $a <= 80 ) $thick *= 0.7;
|
---|
| 849 | else $thick *= 0.6;
|
---|
| 850 |
|
---|
| 851 | $thick = floor($thick);
|
---|
| 852 |
|
---|
| 853 | if( $this->explode_all )
|
---|
| 854 | for($i=0; $i < $n; ++$i)
|
---|
| 855 | $this->explode_radius[$i]=$this->explode_r;
|
---|
| 856 |
|
---|
| 857 | $this->Pie3D($aaoption,$img,$this->data, $ca, $xc, $yc, $width, $this->angle,
|
---|
| 858 | $thick, 0.65, $this->startangle, $this->edgecolor, $this->edgeweight);
|
---|
| 859 |
|
---|
| 860 | // Adjust title position
|
---|
| 861 | if( $aaoption != 1 ) {
|
---|
| 862 | $this->title->SetPos($xc,$yc-$this->title->GetFontHeight($img)-$width/2-$this->title->margin, "center","bottom");
|
---|
| 863 | $this->title->Stroke($img);
|
---|
| 864 | }
|
---|
| 865 | }
|
---|
| 866 |
|
---|
| 867 | //---------------
|
---|
| 868 | // PRIVATE METHODS
|
---|
| 869 |
|
---|
| 870 | // Position the labels of each slice
|
---|
| 871 | function StrokeLabels($label,$img,$a,$xp,$yp,$z) {
|
---|
| 872 | $this->value->halign="left";
|
---|
| 873 | $this->value->valign="top";
|
---|
| 874 |
|
---|
| 875 | // Position the axis title.
|
---|
| 876 | // dx, dy is the offset from the top left corner of the bounding box that sorrounds the text
|
---|
| 877 | // that intersects with the extension of the corresponding axis. The code looks a little
|
---|
| 878 | // bit messy but this is really the only way of having a reasonable position of the
|
---|
| 879 | // axis titles.
|
---|
| 880 | $this->value->ApplyFont($img);
|
---|
| 881 | $h=$img->GetTextHeight($label);
|
---|
| 882 | // For numeric values the format of the display value
|
---|
| 883 | // must be taken into account
|
---|
| 884 | if( is_numeric($label) ) {
|
---|
| 885 | if( $label >= 0 )
|
---|
| 886 | $w=$img->GetTextWidth(sprintf($this->value->format,$label));
|
---|
| 887 | else
|
---|
| 888 | $w=$img->GetTextWidth(sprintf($this->value->negformat,$label));
|
---|
| 889 | }
|
---|
| 890 | else
|
---|
| 891 | $w=$img->GetTextWidth($label);
|
---|
| 892 | while( $a > 2*M_PI ) $a -= 2*M_PI;
|
---|
| 893 | if( $a>=7*M_PI/4 || $a <= M_PI/4 ) $dx=0;
|
---|
| 894 | if( $a>=M_PI/4 && $a <= 3*M_PI/4 ) $dx=($a-M_PI/4)*2/M_PI;
|
---|
| 895 | if( $a>=3*M_PI/4 && $a <= 5*M_PI/4 ) $dx=1;
|
---|
| 896 | if( $a>=5*M_PI/4 && $a <= 7*M_PI/4 ) $dx=(1-($a-M_PI*5/4)*2/M_PI);
|
---|
| 897 |
|
---|
| 898 | if( $a>=7*M_PI/4 ) $dy=(($a-M_PI)-3*M_PI/4)*2/M_PI;
|
---|
| 899 | if( $a<=M_PI/4 ) $dy=(1-$a*2/M_PI);
|
---|
| 900 | if( $a>=M_PI/4 && $a <= 3*M_PI/4 ) $dy=1;
|
---|
| 901 | if( $a>=3*M_PI/4 && $a <= 5*M_PI/4 ) $dy=(1-($a-3*M_PI/4)*2/M_PI);
|
---|
| 902 | if( $a>=5*M_PI/4 && $a <= 7*M_PI/4 ) $dy=0;
|
---|
| 903 |
|
---|
| 904 | $x = round($xp-$dx*$w);
|
---|
| 905 | $y = round($yp-$dy*$h);
|
---|
| 906 |
|
---|
| 907 |
|
---|
| 908 | // Mark anchor point for debugging
|
---|
| 909 | /*
|
---|
| 910 | $img->SetColor('red');
|
---|
| 911 | $img->Line($xp-10,$yp,$xp+10,$yp);
|
---|
| 912 | $img->Line($xp,$yp-10,$xp,$yp+10);
|
---|
| 913 | */
|
---|
| 914 | $oldmargin = $this->value->margin;
|
---|
| 915 | $this->value->margin=0;
|
---|
| 916 | $this->value->Stroke($img,$label,$x,$y);
|
---|
| 917 | $this->value->margin=$oldmargin;
|
---|
| 918 |
|
---|
| 919 | }
|
---|
| 920 | } // Class
|
---|
| 921 |
|
---|
| 922 | /* EOF */
|
---|
| 923 | ?>
|
---|